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Gamification- All Work and No Play Makes your Job Gray

  • swetha goud
  • Jun 11, 2019
  • 1 comment(s)

 

Gamification

The Gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. Gamification helps in engaging and attracting the learner’s interest and will motivate people to continue learning.

 

In simple words using the gaming elements in non-gaming element Gamification can help to increase the learner’s interest and their classroom behaviours. It is also a mechanism where it can change the day to day activities into a game which requires innovation and group effort to play.

 

By involving the gamification in our day to day life, it can increase engagement levels in the real-life scenarios and we can continue to have a safer environment by having healthy challenges.

 

The Gamification statistics in eLearning industry is quite surprising where 61% of the CEO’s, CFO’s and other senior management people says that they play during the working hours in order to get focused and to give their best when it comes to productivity. Most of the companies like Adobe, Ford, Southwest, eBay etc. have implemented gamification since 2010. 80% of the people who are working in universities and institutions say that they would be more productive if their work include games. It is said that globally the Gamification market will reach around $5.5Bn by 2019.

 

Some of the well know people have mentioned the famous quotes on Gamification:

Tell me and I forget, teach me and I may remember, involve me and I will learn. – Benjamin Franklin

That’s what games are, in the end. Teachers. Fun is just another word for learning. – Raph Koster

Games are the only force in the known universe that can get people to take actions against their self-interest, in a predictable way, without using force. – Gabe Zimmermann

Gamification should not be about control. It is about motivation and engagement. – Andrzej Marczewski

 

To continue with the above quotes, you may also find a lot of books on Gamification like:

 

The Gamification of learning and instruction: Game-based methods and strategies for training and education

A theory of fun for Game Design

Drive: The surprising truth about what motivates us

Gamify: How gamification motivates people to do extraordinary things

Gamification can amplify any social media campaigns as well. However, day by day Gamification is growing rapidly that people have already started conducting conference and seminars.

 

One such organization is the International Conference on Gamification and Game-Based Learning ( ICGGBL)  which aims to bring together leading academic scientists, researchers, and research scholars to exchange and share their experiences and research results on all aspects of Gamification and Game-Based Learning. It also provides a premier interdisciplinary platform for researchers, practitioners, and educators to present and discuss the most recent innovations, trends, and concerns, as well as practical challenges, encountered and solutions adopted in the fields of Gamification and Game-Based Learning.

 

Considering the above facts and information’s it can conclude that gamifying the work environment is not end for a day’s work. To achieve the recognition and rewards, the technologists and organizations should get to know how well their employees are equipped with interest to learn. With the best gamification strategies, any company can succeed in its mission and vision.

 

“If you do things well, do them better. Be daring, be different, be just. – Anita Roddick

 

 

 

 

 

 

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( 1 ) comment(s)

Yes, it is very important to bring the Gamification in e-Learning which makes the content interesting and easy to learn.

June 12, 2019 | swetha goud